Click the image below to purchase 7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Save the Queen of Avalon from treacherous blackmail!
Thwart a dastardly assassination attempt on the Cardinal of Castille! Raid the villainous fleets of Vodacce Merchant Princes! Free the Prince of the Sarmatian Commonwealth from a mysterious curse! You can't be offended by a fictional game right? I should also probably point out that nothing is politically correct, including being politically correct.
So don't forget that. If our purpose in life is to never do anything that someone somewhere would take issue with if they watched a movie of your life, then we are all damned.
And once again no racist stereotypes of Polish-Lithuanians like myself. I feel left out. It's a whole lot cleaner than the previous game.
If you've played 1st Edition, you'll be happy to know you can have magic AND a swordsman school at chargen and not feel hosed.
It boils down to "Spend a token, cause a special effect. My current game has two sorcerers and they are ecstatic with how it works compared to 1st Edition. Thank you.
Actually no, I never played 1st Ed. Just on the lookout for nautical rps :. Trust me, if you like systems that emphasize storytelling but have enough mechanical crunch to keep things flowing, you can't go wrong with 7th Sea 2nd Edition.
Combat is fast paced, and magic won't bog down the game i. The 1st Edition has some great stuff, but combat is a long process and magic is a bit weak. I wrote a two-part blog post comparing the setting and mechanics of 1st and 2nd Edition back in early June.
Thank you for all the info, will check the link out. And just to be clear, I want to use this with a nautical homebrew world: Need something that encourages storytelling and fresh ideas but has enough mechanical crunch to keep me interested like magical systems and even maybe called shots and dueling and naval rules but at the same time remains towards the lite side of things light side hehe.
Also it doesn't have to be similar to D20 systems in fact I am trying to steer away from that sort of thing, as I ve had my fill but not completely alien either as my players like certain mainstream ideas mainly classes and races etc I know its contradictory and makes me sound a bit particular, but thats what I am looking for right now.
This system does promote storytelling and give rewards for it. Called shots are just narrative, though, as is a chunk of rules. It's a good game, not going to lie. It's flexible, easy to mod working on a Dishonored hack for it now , and my group seems to be enjoying the rules and changes in the setting. If you like narrative games, I think you'd enjoy this. I am looking at your full length review at the moment. Are you familiar with Legend? And pirates of Legend?
In any case thank you :. I've only glanced at Legend once some time ago, so I really can't answer your question. June 30, pm UTC. July 02, am UTC.
There is a 4pt vesten only advantage seider which allows the use of Runes for divination. The rune magic will be out in one of the Nations of Theah books.
It's not gone, just delayed. I don't see Laerdom in the nations of theah book 1 where the vesten information is. Has anyone seen the vesten or castille sorcery rules? Is there any real difference between rapiers, daggers, claymores, and axes in this game? I can't find it. Other than what duelist school you can use them with. And for that matter, it says you can buy an "excellent quality" weapon for 1 wealth but I am having difficulty determining what that DOES in game.
Heavy Weapons like claymores and axes use Brawn while lighter weapons like rapier and daggers use Finesse. Otherwise no, simply the narrative license is different. Where do I find this? Also, are there any sort of equipment tables, or is this just not that kind of game? Jacques v. Not a fan of how the rules are structured, especially not the inclusion of two bulleted lists that contradict each other.
The ruels as written don't appear to make much sense, honestly. The artwork is great, but that's pretty much the only th [ A great game that uses mechanics to stay faithful to its intended genre. Want exciting chases, daring heroics and assaulting fortresses as you slip the guards in the smoke? Then this is your game!! John L. The first edition of this game was possibly the most fun I've ever had as a player.
The second edition changed a few things in the setting, which maybe didn't make it better, but didn't make it worse either; it's still an awesome setting. Swordsman sch [ Edward K. Ring Side Report- 7th Sea Originally posted at www. Christopher T. This is a place holder. This gameis a great game for the heads up asap [ See All Ratings and Reviews.
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And if you want a more heroic experience, you can pay all Down Darker Trails scenarios with Pulp Cthulhu. Designed for 7th Edition Call of Cthulhu. A Pulp Cthulhu compatible product.
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