All mods that you should download for kotor2






















You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup. New Features: Well over 50 PC heads including aliens with the ability to wear head gear. Species optional based attributes setup.

This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty. A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members.

If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2. Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. These will lead to dialogue that match your motive during the conversation. In the Demo some of these features are only introduced and not fully active based on story and game play layout.

The next installment will see all of these functioning and being used through out the game on a larger scale. There is however no info given what happened to Bao-Dur. Meaning this mod just tells the player that Bao-Dur has disappeared somewhere without telling where and why. Instead you skip to the conversation with Grenn in Citadel station.

Atton is now healed for this conversation. After asking Remote some questions, you decide if you want to play the factory section or skip it.

Otherwise you play the factory section like you normally would. The cutscene showing the Sith assassins was improved. There are no more changes after the conversation with Grenn ends. I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions.

The female version uses the Atris 3D robe model provided by DarthParametric and the male uses the Disciple's model. You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name. You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons.

Feel free to contact me for help with that. I've changed that in this mod. This includes a couple of my own mods. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. If you would like to show your support then you can buy me a coffee at ko-fi.

Tagged with: ansatan jal shey zeison sha. It doesn't matter which order you install them in as long as both are installed. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.

Many of my those mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. Since the Mini Mod Collection's installation was modular, it might've been a pain to install the mod several times over just to get specific mods you wanted. This mod takes the bug fixes of the Mini Mod Collection and adds them as part of an install-once mod. Features: Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream. Tagged with: mod pack compilation bugfix.

Description Adds 3 poison weapons 2 with new models and 6 melee upgrades with custom icons. KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons.

The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades.

To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream.

The correct shadow models were kindly created by DarthParametric. Uninstallation Delete installed files of the mod from Override folder. Copy the files except dialog. If you installed other mods after this one that modify dialog. New weapons use model variation 20 of short sword and double-bladed sword. If items from other mods use these model variations or slots, then they will overwrite each other appearance.

Permissions This mod may not be modified or distributed without the explicit permission of the author. Tagged with: weapons models upgrade tsl. This mod will remove the alignment restrictions replacing it with a higher Level restriction. You now only need to be Level 15 or above to enter the tomb, this requirement doesn't conflict with the lore behind the tomb. Known Bugs: This mod shouldn't have bugs, but do keep in mind that the tomb is designed to be easier for Dark Side players and harder for Light Side players But if anything does happen feel free to leave a bug report on Deadlystream.

Tagged with: non-aligned tomb korriban neutral alignment. Most are based on vanilla NPC Twi'leks and a few are unique. All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model. The dark side transitions are a bit more subtle than vanilla player characters all become more pale, females get very subtle veins showing.

The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots. There's a folder "Installers", every character has its own installer there so you can only add one character if you like. There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item". If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.

If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems. Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.

For details on which files to clean up, see info. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance. If you had no other mods before installing anything then removing these 3 files will do the trick. Some vanilla files have only been upscaled. It's important to talk to him as soon as he hits 10th level so you can get the quest parts afterward on Nar Shaddaa, which you will find in both Tien's shop and in the Serroco thugs area.

The quest will have you find some military fatigues and armor plating so that he may build the new Liberator or Oppressor's Armor depending on your alignment. All credit for the reskinned Jamoah Hogra armor goes to him. Run the. Tagged with: kotor 2: tsl obsidian armor reskins retexture quest mod bao-dur. In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi.

These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals.

These dialogs have been expanded quite a bit to offer a bit more immersion. Huge thanks to Fair Strides. In version , lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. They are destroyed once you are able to use them they have a one minute cooldown , but will open the workbench dialog option to create them.

You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic.

Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player.

There are also two new quests to find the parts of two different lightsabers which you can then build on the workbench, one begins in the Telos military base and the other somewhere on Dxun. Thanks very much to him. All lightsaber schematics are now forearm equippable items that have a one minute cooldown before you can attempt to learn another schematic.

The Workbench dialog file has been expanded bigly to be able to deconstruct all SLM and vanilla game sabers. The tank droid boss in the military base on Telos no longer drops the Telos Defender's Crystal.

It now drops the first part that starts a quest to build that lightsaber model on the workbench. The saber itself is now called "Honorable Duelist Lightsaber", and has a gold blade and glow. The schematic now drops in the tomb on Korriban. Eloquence now has a silvery blue blade and glow. Upgraded stats. All party member lightsaber building dialogs have all been rebuilt with excitingly new and fancy scripts from FairStrides of DeadlyStream fame and glory.

They will all meditate on their crystals after building their lightsabers. The Omen is held by her on the first meeting in the Ebon Hawk. Freedon Nadd's Lightsaber is now fully upgradeable standard blade saber. Bao-Dur's Liberator no longer uses the "chrome1" texture. The Solace sabers now have a "pale gold" blade and glow. Freedon Nadd now has a seperate standard bladed hilt that you can find in the Sith tomb on Dxun.

The crystal cave on Dantooine has extra crystals to aquire, it is tied to the "Weapon of the Jedi" questline. Compatibilty for M has not yet happened, but I will get to it eventually. I hope Many other improvements I don't remember since I began rebuilding the mod back in October of Install by running the.

Copy and paste party member. DLG files including workbnch. Copy and paste the dialog. Let overwrite. This mod uses almost every lightsaber model slot available 13 thru They may get stuck trying to path find.

All dropped saber loot should be in your possession after the Nihilus fight, except Sion's. It will come with the mask. Don't expect it back. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had or be controlling the character you want to disassemble on. No clue why this happens but it will crash the game. Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic.

I just modified it to what I needed. Thanks to SithSpecter for use of his unstable blade textures. Thanks to VP and all the Holowan Labs modders for coding and general modding help over the years. Thanks to Deadman for making the training sabers power on and off and providing the textures.

Thanks to DeadlyStream for hosting my mods. Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory. It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does.

He will still walk back to the MedBay. Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals. Adjusted hit points or stats on some of the added bosses. Updated the dialog for Atris' Telos Academy schematic crate. Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level.

Returned them to the original chrome texture baremetal didn't look right. Updated icons. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those. Added new double-bladed saber "Elite Assassin's Saberstaff". Made assassins in Sith Academy on Korriban wield double-bladed lightsabers. Remade alot of lightsaber icons. Updated textures on several saber hilts. Cut down on the use of chrome hilts alot.

Reshaded most of the ones that still use it. Eloquence now has a cerulean blade. Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'.

Updated all necessary files. Renamed Vrook's saber to 'Vigilance'. Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange. Fixed Kreia taking the long way around to the workbench. Added new powerup and powerdown sounds for sabers. Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb.

Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it. Rescaled and reskinned Revan's TOR saber. Readjusted stats on a few of the dropped sabers. Wrote descriptions for Master's sabers. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. Tagged with: saber mod star wars: knights of the old republic 2 - tsl new saber blades lightsaber models lightsaber mod.

This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. No longer a duplicate. No longer a duplicate and consistent with K1.

Let's just ignore the fact that it's obviously Mandalorian in design. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This mod was quickly whipped up to revert his store to it's original state. All this really does is give your player-character some extremely powerful stats at the start of the game.

Perfect for those of us who are too lazy to do it properly. Featgain By Jj I tried using the Ultimate Feat mod but midway through the level I became too powerful and all the feats got assigned. To mitigate that I've edited the feats gain file to have only 3 instead of 4 so that we don't become too powerful midway through the game. Thank you and I hope you guys like it. Tagged with: feats skill points kotor 1 kotor2. They should have garrisoned Republic soldiers hence I changed some of the onderon soldiers into Republic officers and soldiers.

Please keep it mind that this is an appearance. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR K1 and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures which I tweaked to my own preferences , his work has really changed the game on these and it's something a lot of us have been wanting for many years.

Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the. To uninstall take them all back out. In addition, even after patching the game.

I provide a method to fix this issue using Hex editing. Simply fixing the UI stretching is unsatisfactory, as the game UI is not adapted for ultrawide screens. This results in an elongated, ugly and impractical UI. The text boxes are too large,the buttons too wide and too spread out on the screen. As a result, interacting with the UI is tiresome and requires way too much eye and mouse motion. Therefore I opted to redesign the game UI so that everything is centered on the screen and easier to access.

The downside is that many spots are left black, which is not visually pleasing. It needs it own installer Joined: Apr 16, Messages: 4, Anyone tried some of the old mods with the new steam release? I'm especially curious about the Combat Simulation Arena, reskins and the various tweaks listed. Jul 23, Stats Ignoring. Seari Cipher. Joined: Nov 25, Messages: It's a reskin of that model since technically the original TFU style Dark Scion was a modders resource i.

Use whichever one you like I suppose, since the 2K texture description doesn't say the author fixed the animation. Joined: Apr 4, Messages: 8, Location: Deutschland.

Jul 24, Stats Ignoring. Brofist x 5. Jul 29, Stats Ignoring. Since kotorfiles seems to be permanently borked, I've replaced the kotor. All but a few minor retexture mods are available to download now from the OP. Brofist x 4. Joined: Jul 25, Messages: Aug 20, Stats Ignoring. No porn and sex mods. As a nexus user, I'm dissapoint. Rookless Barely Literate. Joined: Feb 10, Messages: 1. Feb 10, Stats Ignoring.

Hi, first ever comment here! So I can install all these mods apart from the ones you've made note of having issues and the game should be stable? Sorry if stupid question. Jools Eater of Apples.

Brofist x 3. KidBoogie Learned. May 6, Stats Ignoring. Atchodas Augur. Joined: Apr 23, Messages: 1, Jun 5, Stats Ignoring. Which mods i should use for first ever playtrough? WIll they work with the new patch released last year? Somberlain Arcane. Joined: Mar 5, Messages: 6, Location: Basement. I've got a small technical dilemma with Kotor 2, anyone have a solution? The game has some graphical issues like the lightsaber hilt textures missing.

So far, I've just disabled the setting every time I encounter a crash and re-enabled it when I've done with the area in question. It's manageable but a bit tedious, so does anybody know how to fix this? SonicWindStriker Barely Literate.



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