Among the licensed brands are Nissan, Toyota, Mitsubishi, Lexus and many others. All vehicles can be fully tuned and customized, adjusting both the interior of the car and the appearance. Cars have a degree of damage, so you should not only drive quickly, but also carefully, as there is a possibility of spending the money earned on repairs. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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For an arcade game, the handling actually comes off as somewhat realistic in some regards, making it quite challenging at the same time. One aspect which could have made SRS that much more realistic though is crash damage - whilst it exists visually i. The semi realistic racing isn't the only factor in the game's reasonably high challenge level - the CPU drivers are also key contributors.
Even if your car has a huge advantage over the competition spec wise, it won't always be a breeze. As you progress further expect to see races where all 4 cars are within 3 seconds of each other after 3 laps, it is a very intense game and the CPU drivers are very tough.
At the same time though, they can be very stupid and seem to suffer from some quirks - for instance, a few tracks have a "Y" split in the roads, and despite ample time before hand, some CPU cars seem to drive right into the barrier splitting the two roads.
You will also often see solo spin outs around tight corners, which is fine on perhaps the lower levels, but not so acceptable when playing against drivers who are meant to be challenging.
It is at least good to see no sign of "catch up" though, so when a car is well and truly behind, it will stay that way. Unfortunately, while the mechanics are here, there is really very little variation when it comes to racing in SRS. Granted, you will come across point to point races, one on one drags and traditional lap races, but these are all basically the same fundamentally, which creates an all too strong presence of repetition pretty early on in the game - SRS is definitely enjoyed more in short, periodic doses.
It also doesn't help that most of the game, bar a few tracks here and there, is played out in the same night time city environment again, very similar to NFS:U2. The same scenery over and over again does become rather bland. One area where SRS could have made a difference variation wise was the police system, seeing as it is primarily ignored by this genre. They do exist in SRS, but only when you're traveling around the city looking for races, not in actual races.
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