Epic level handbook pdf download






















Intelligence Matters. Included are standard, automated golems, as well as both piloted golems and gestalt golems that can join together to create a golem of considerably larger size and power than the individual components. A simple 5 page class that offers a playstyle unique to anything available within the player's handbook.

The Disfigured Mage. A simple, free-to-download revision to the ranger class that fixes both all of the balancing concerns as well as the thematic concerns.

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Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Epic Options. From Gerard Shore. Average Rating 14 ratings. More from this Author: Newest: The Curse of Ylem Grav Adventure An adventure that can be easily implemented into any campaign, or even extend into being a campaign all onto itself.

Intelligence Matters 5 pages of new subclasses, rules, feats, and spells; all of which are designed to add value to what is commonly the most undervalued ability in the game. Vampires 17 pages of rules designed to both make various vampire races a balanced player option, as well as raise the potential of npc vampires in order to make truly terrifying, ancient vampiric villains that rival the gods. Golemancy 12 pages of rules and player options dedicated to crafting golems.

The Drunkard A simple 5 page class that offers a playstyle unique to anything available within the player's handbook. The Disfigured Mage A simple 5 page class that offers a playstyle unique to anything available within the player's handbook. Ranger Revised A simple, free-to-download revision to the ranger class that fixes both all of the balancing concerns as well as the thematic concerns.

More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews 2. Please log in to add or reply to comments. Are you going to update this to fit tasha's cauldroon? If so, is there any prediction? This document is really cool! I love the flavor of everything. I'm curious. Are you planning to make an updated version to account for the Artificer class that has come out with the Eberron: Rising from the Last War book?

Do you get to pick which one goes into effect? Barbaric Freedom. Barbarians don't get proficiency with any armour except shields.

Bard Inspiring Presence. Does granting group inspiration expend extra uses of it? Druid Level 1 Cantrips. Also, this features makes the Druid's Cure Wounds significantly stronger than the Cleric's. Bonus feature to the Cleric's Fountain of Healing?

Magical Beast Wild Shape. Could land Druids get an extra addition here? Wild Shape Pusher. I personally feel like the DC should be higher since parties usually aren't large enough for the DC to have any threat to the Druid. By 29, their See more modifier modifier is probably higher than the DC will ever be.

Legendary Vigor. Maybe a stipulation for Action Surge. Having up to 7 action surges seems OP on top of unlimited reactions. Paladin Persistent Smite. Could you clarify. I'm confused. Warlock Eldritch Freedom. Does an "extra level-based damage increase" give Eldritch Blast an extra bolt?

If it does, Eldritch Master might need rephrasing to additional Bolt rather than a fixed number since RAW, it would degrade other effects that give it extra bolts. Greater Lycanthrope Physical Transcendence. Any chance of a printable version? Most of the parchment backgrounds are fine but the two or three pages with darker backgrounds don't seem to translate as well.

The pictures are all good, it's just the backgrounds. Love the compendium and would love to have a printed version for reference!! For the normal casting classes, you have included some kind of expanded spell slots.

My question: how does this affect paladins, rangers, eldritch knights, and arcane tricksters? Do their spell slots keep scaling with their levels or do they stop at 20? The spell slots of all of the classes stop at They only gain more of select levels if they have an ability that gives them more which the partial casters do not. Thanks for reporting the issue!

I have been without the internet for the last month and it will take me some time to catch up on everything, but I will fix it as soon as I can. In the meantime, the missing ability is the following: "Choose an Eldritch Invocation you have already chosen, and double its effects if possible.

Fair point. My issue was that you can't delete things from this site, so in order to remove old products I simply made them private. That of course cluttered my edit pages where they are still visible, so I renamed the still available products so they would be grouped together and make life easier on myself.

I took it out just the same - I instead edited the names of the private pages to achieve the same effect. I have downloaded previous versions and I like the content and hope to get to use it later in my campaign. However, in later versions, many of the pages are covered in dark splatter and are too difficult to read. I think I'm going to get rid of most of those textures in my products. I thought they made it look better, but now I have my doubts.

Within a few days, there should be an updated version with them removed. As written, the fighter seems OP. You get an ability that allows you to make an unlimited amount of reactions. This is pretty strong on its own. But then a little later, you get an ability the allows you to give yourself and all allies within 30' 20d10 temp HP as a reaction, before resolving the triggering attack. And this ability doesn't have limited uses. It's basically 20d10 damage reduction for all of your allies within 30', against all attacks.

Thanks for mentioning that! I intended to make that ability once per long rest, but seemingly I forgot to mention that part. It is fixed now. Hello, sorry if this question is a little "noobish" but, is this another different book from your previous Epic Level Handbook I've purchased? It is the same book.

The previous one got taken down and I had to rename it. The only things that are different from the latest version of the book that was removed is a couple of new feats, the PrCs, and the PDF itself being better quality higher resolution, hyperlinks.

If we purchased the Epic Level Handbook, will we be getting the updates made to this product? That is impossible. Dungeon Master's Guild removed the old version from the site which is why I had to re-upload it with a different title , with it being removed, I cannot upload new versions of it.

Also, any particular reason for the lich, vampire, and lycanthrope PrC? Regarding the Vampire and Lycanthrope, they are there mostly because the rules for being them in the MM are kind of crappy. They are unusable as they are as they are essentially power for nothing. Doing it this way adds an opportunity cost that makes those options far more practical. And I really like them too - I personally would love to play as a lycan or vampire but without solid rules including opportunity costs involved, it is impossible.

It isn't just a straight conversion either. The Master Vampire can eventually get rid of his aversion to sunlight which for me at least is of huge importance. I wouldn't even consider playing a vampire without that potential - it is too much of an inconvenience for the party. The Greater Lycanthrope is my absolute favorite.

Not only does it expand the options for animals to infinity, but it adds an implicit lore value which I really love. These guys aren't just lycans that are stronger than the others - they are to originators of all of the lycan lines. Note : This version includes rules compatible with regular Pathfinder gameplay, including the experience charts.

Faengelis players can simply ignore those changes. A few minor modifications to pre-existing feats. Also, some minor changes to a few existing feats and a small update to the Epic Magic section. Spell advancement for caster classes has been restored, in preparation for making metamagic feats more important to epic-level spellcasting as opposed to designing brand new spells. Feats have also been grouped for convenience, to make it easier for different classes to identify which feats they are eligible for when leveling up.

Does not contain the majority of new feats that will be added, epic level magic items, or rules for crafting epic-level spells.



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