Velicky, who advises that you should go to Riften and speak with Jalamar to start your journey to this new world. No more strange light coming from nowhere. Instead, light beams will come from the right places. From fires and lanterns, but not from wood. Lanterns of Skyrim is also a good addition to the above modification. The new lanterns even help you see around areas that were previously badly lit.
Skyrim feels a bit more alive with more light in place. These are genuinely entrancing fire pits; much better than the strange yellow-orange thing that was there before you downloaded this.
Enhanced blood does away with those strawberry-red splats and replaces them with high-resolution spatter patterns with just the right viscosity. Water effects are super difficult to create in games, and this mod makes them look stunning. Likewise, Logical Grass changes all of the grassy regions of Skyrim; populating them with many more blades of grass and foliage for a more natural look. If you want to go even further to make your game look great, you should also add Pure Weather to change the substandard weather settings of Skyrim to something that looks and sounds fantastic.
Bringing survivalism to Skyrim, we have the Realistic Needs and Diseases mod. All things considered, these are the ideal terrains to test your guts in. Realistic Needs and Diseases forces you to look after your player character. You need to eat, drink, and rest consistently to remain healthy. Illnesses are considerably more harmful to your wellbeing and require satisfactory treatment before you can proceed with your adventure. Sorry, not sorry. Walking into a tavern or inn on a cold, windy night is not really the experience it should be, so this mod makes inns a little truer to form.
Quality World Map is one of the most popular mods for the Skyrim game, and we can certainly see why. Deeper Snow allows your game to add in better textures for the blankets of snow lying around the north. These will even gradually build if it keeps snowing in the area that your player character is in.
To go with the Deeper Snow mod, you should also add Wet and Cold. The north of Skyrim, in particular, is what one would call a chilly place. Wet and Cold is a mod that adds weather effects to characters and not just your own player character, no sir. There are snowy and icy regions of Skyrim but no good glaciers. The Real Glaciers mod will make any glacier in the north completely unmissable.
The recoloring that this mod does is nothing short of utter perfection. These mods are all about the extra details that you might not think about.
Some feel this mod is a bit much for the game, but others will agree that it adds much more realism and feels very appropriate. There are also more chickens. You know, in case you wanted more chickens. To keep the extra details flowing into your game, add in Detailed Cities with your Enhanced Collection mod.
Detailed Cities is a good middle level of detail, though, should you only want to download one of these. The colors are a bit washed out in places; unsaturated, in a way. Immersive Saturation Boost brings color and life back to your game. Strengthening every color and making the world contrast in a beautiful and fresh way.
For players who prefer the washed-out look of Skyrim, you may not want to install this one. More flora to bring nature to life in a more beautiful way, better forested areas to breathe an atmosphere of freshness to the land, and a wealth of blooming flowers and blades of green grass everywhere. This mod will sharpen up the flowers further, completely washing away any and all unfocused pixels and making everything look as natural as a game can be. No more blurred smudges, just breath-taking nature.
Sounds of Skyrim adds over new sounds to your game to help create a realistic world. No more unnatural silences; just wind, birdsong, and the sounds of life in every city. The sounds change depending on where you are and the time of day. Potions are pretty heavy in Skyrim when you consider how many of them you need to carry to, you know, not die. But this mod can make things much easier for your character by reducing the weight of all potions to a measly 0.
Already completed the game once and not looking forward to the long-winded grinding of leveling up again? Potion of Ultimate Levelling allows you to immediately up all of your skills to level 85 the moment your character drinks it.
Sneak Tools gives you better stealth options, allowing you to knock people out, kill people from behind, put out lights, and mask yourself to hide your identity. Like all other creatures and people in Skyrim, dragons also have souls. Dragon Knowledge messes around with the story of Skyrim a little and tells your player character that taking in the souls of dragons will give a Dragonborn new knowledge of the world. Skyrim is a game that promotes armor wear. Craftable Clothing gives you the option to create appropriate and stylish clothing that you can wear instead of constantly walking around in your armor.
No one needs a trip to the market in full gear. Fishing is something that can be found in a huge number of MMOs and roleplaying games. But with the fishing mod, you can grab your rod or your net, and start fishing in any river you want to.
Monsters Reborn gives you a whole range of new enemies and monsters to fight across the Skyrim world. Dragons are included, of course, but the new variety can add a little spice to your game and give you the proper level of enemies to fight with the skills you have.
Defeating your foes allows you to add their soul to a register that this modification provides. From there, you can call on that soul whenever you like, to aid you in combat. If you want to add a bit more realism, the Camping Kit allows you to set up a full camp, complete with tent.
This kit includes a special campfire which gives off heat but no light; keeping you warm and safe while the bandits are none the wiser.
This mod should definitely be paired up with the amazing Dynamic Fires mod. If you want to light your fires and put them out in the same way you would in real life, Dynamic Fires can add that bit more realism to your Skyrim game.
For a better and more logical combat system, download the Duel Combat Realism mod. This mod also puts a little bit of pressure on you to have good armor. And the stealth system that this mod puts into place makes any of your hidden strikes much better. Better Hunting changes the value of animal parts that you can sell. Engineering lets you to craft a range of Dwemer machines. All of those Dwarven Gears that are cluttering up your inventory will finally have a use.
This mod lets you use the forge to make blueprints for your new machines, as well as other cool things like dwarven spiders, spheres, and guardians. With the Reverse Crafting mod, you can do just that. Melt down own gear to help create new items that are better, shinier, and stronger.
The Glowing Ore Lines mod causes any ore lines that are in nearby rocks to glow. This helps you find mining spots without running around for hours.
We all know you can marry NPCs in Skyrim and have various types of relationships with them. With this mod, you can divorce your spouse, marry more than one NPC, and even get your partner to dress up for you. The Apprenticeship mod forces you to find trainers that can further your skills. The Dwemer Dogs mod is a spell that your character can use to summon a robotic dog which stands directly by your side for an hour.
Skyrim will only let you have one companion following you around, but when has any PC gamer stuck to the rules? Convenient Horses makes the horses of Skyrim a thousand times better; allowing you to have conversations while on your horse, and even loot without getting down. Horses are so basic, though.
Why stick with a horse when you could mount up on a troll and go around destroying whatever takes your fancy? If not a troll, then there are over 80 other monstrous and unique mounts for you to travel by. Puppies and kittens have been supersized, giant spiders are ready and waiting; what are you waiting for? You can even spirit bond with your tamed animal; which allows you to directly control their actions.
Want a blue Khajiit to follow you around commenting on everything and anything? I've made several mods in the past 6 years, and I've spent more time working on Immersive World Encounters than any of my other projects. If you loved the HGEC bodies from oblivion, you will feel right at home with this one -- it is based on the proportions of that mod.
CBBE is a more voluptuous body read: bigger boobs, bigger butt, same size waist, ha! BigBizkit: Thank you for taking the time to answer our questions. If you're playing as a female and have a high FOV, the glass armor obscures your screen. That number is sure to skyrocket further, considering the untold thousands of mods in existence for the original PC edition. The Great Cities. There are more but this is best, imo. Well the mod author has separate files available for Celestine depending on which body type you prefer.
Skyrim Female Body Mods Ps4. They're pretty good facial reconstructions of many of the female and male followers. I cant use NMM though. This mod allows you to change the hairstyle on your existing characters and even on NPCs if you want.
To answer the female clothing and armor mods, there is The Best of Bikini armor mod. Your favorite Skyrim SE mods for a beautiful female face? This includes Humans, Elves, and Orcs. New presets are added from time A list of clothing and robe mods for vanilla and unp female bodies. This is a Skyrim body replacer that replaces the base female body with one that is a little more curvacious.
Skyrim Special Edition Top ten sexy and awesome armor mods. Falskaar, Ordinator, and the Unofficial Patches are just a few iconic mods that the community has made. But there is way more then that. My laziness knows no bounds. These mods has to be downloaded manually and added to NMM via "Add mod from file".
Spoiler: if you use 'T'Skyrim' this mod does overwrite its new Atronach Forge recipes, so you must sort this mod lower in the load order. It is possibly the most popular body mod. Page 1 of 2 - A good nude body mod? Feel free to add any texture mods from the core mod list if you know how to solve dependencies, although I don't care about your console wars idiocy.
There are a ton of armor mods out there for CBBE, but sadly many of them are super skimpy! CBBE comes in two variations - slim and curvy.
Easy peasy. Good body mods male and female User Info: Krixx CBBE comes in two variations — slim and curvy. Caliente have got occasionally changed body dimensions for her mod, producing dumbbells for armor units to unmatched with the body. Guards were mostly super thick, Sigrid and some others were semi-thick, and most of the followers had defined abs, although that could be from Bijin.
Press the Build button at bottom. Leave the Association Type set to None. In general, if two NPCs are defined as enemies, they will fight as soon as they see each other. If you don't set the Relationship, your follower won't know that he's supposed to defend you.
An example combat style showing the location of the dual-wielding option. I'm not going to talk about AI packages in this tutorial because they are very complex and not really necessary for a basic follower. The basic sandbox AI will allow the NPC to wander around within a small radius of wherever you put them and perform simple actions and use various objects.
If you put your follower in a tavern, for example, they will walk around, sit down and eat, and even stir the cook pot. Skip over the Keywords tab and move on to AI Data. This tab is not hard to set up, but it has a big impact on your follower's behavior, so make sure you do it right. The first thing you need to do is set the Aggression. Aggression determines how likely your follower is to engage in combat. If you leave it at Unaggressive, he won't attack, but if you put it too high, he'll attack everything in sight.
Set it to Aggressive so that he will engage enemies, but not random civilians. Confidence determines how likely your follower will flee when the going gets rough. I generally set it to Foolhardy so that they never flee. You might try a lower setting, but even a Brave character will flee whenever their health gets low, which, in Skyrim , will happen all the bloody time.
Set Assistance to Helps Friends and Allies. This is the most 'generous' setting. Helps Allies will probably work, too, for the player, though they won't help their own friends that way. Probably not a big deal if you don't set up any friends for them. Skyrim uses four basic categories of relationships: Enemies attack on sight , Neutrals ignore, depending on Aggression , Friends assist in combat, depending on Assistance , and Allies, the strongest bond, and the one most likely to result in assistance.
Set Morality to Any Crime if you plan on committing any. You probably don't really want your own companions reporting you, though if you never commit crimes it probably won't make much difference. The Mood can be set to whatever you like. As far as I can tell it basically just determines their default expression. Do you want a sad face or a happy face following you around? The last thing you need to set in the AI Data tab is the combat style.
Combat style determines things like how likely your NPC is going to prefer using a bow over a sword, how likely they are to use a power attack on a staggered foe, and whether or not they can dual-wield. Not all of the combat style settings are fully understood, so it's probably best if you pick a style from one of the existing ones, but if you're feeling really adventurous you can try creating one yourself.
Combat styles are located in the Object window under Miscellaneous, Combat Styles. To create a new one, right-click in the list and select New. The most important settings are the Equipment Score Multipliers in the General tab, which determine how much the NPC prefers one type of attack over another so if you want someone to use a bow more often than a sword, set Ranged to be higher than Melee and the Allow Dual Wielding check box in the Melee tab.
If it's unchecked they won't use two weapons no matter how many you give them. You can also experiment with the Attack and Bash settings which determine things like how likely the NPC is to use a power attack against a staggered foe and that sort of thing.
I'm not too sure how the other stats work, though I know a good chunk of them only apply to dragons, so you're own your own here. If you leave them at default settings you'll probably be okay. When you're done tweaking poorly understood numbers, click OK.
You will probably have to exit the NPC editor click OK to save changes and save your plugin before your new combat style will appear in the drop-down list in the AI Data tab. If you don't like the way your NPC is behaving in combat, you can always reload your plugin into the Creation Kit and tweak these numbers.
Just don't make any changes to the Combat Styles that were set up by Bethesda. Doing so will change the combat behavior for every actor in the game that uses that style, and you might not like the change.
Never edit an existing object unless you absolutely have to. If you don't like a vanilla combat style, pick a different one or create a new one that you can tweak as much as you like. The Inventory tab with a character loaded in the preview window. In order to fix the two bugs mentioned in the Inventory section of the tutorial, you can edit the DialogueFollower quest to remove the default bow and arrows from the inventory assigned to followers.
To do this, find the Quest subcategory in the Object window inside the Character category. Locate the DialogueFollower quest and double-click it to open the quest. Switch to the Quest Aliases tab and double-click the Follower alias in the Alias list.
This will open the Reference Alias editor for that Alias. In the bottom left corner you will find an Alias Inventory list.
Select the bow and press Delete to remove it from inventory. Do the same with the arrows. If you get an error about a script failing to update, it means that you don't have the game's source scripts. You'll need to replace those scripts for the Creation Kit to update the quest properly. Quit the Creation Kit without saving, restore the source code files and re-edit the quest. Note that many follower overhaul mods change this quest, often for this reason. Because of this, you may run into compatibility issues with other mods.
In all likelihood, it's not going to be a big issue. If you're using your companion along with a mod that modifies follower behavior, just load that mod later in the load list than your follower.
That way the overhaul mod can overwrite your changes to this quest. If you end up with the default bow again, it means that the overhaul didn't remove them, which may be intentional or not. Where to remove the bow from the Reference Alias editor. There are two ways you can add clothing or armor to your NPC: by choosing a default outfit, or by dragging items into the inventory list.
If your follower has a default outfit, you can give them different clothing or armor, but they will always equip the 'best' item from their perspective.
If you remove all of the clothing and armor that you've given them, they will revert back to their default outfit. The default outfit is not visible in their inventory, so it cannot be removed from them. If you don't give them a default outfit but just add clothing or armor to their inventory, they will not equip it by default.
That means that the first time you meet them, they will be in their underwear. They won't equip their armor until you trade items with them, at which point they will equip the best items in their inventory. To set an outfit, select one from the drop down box. You can see what items will be equipped in the list to the right. If you want to preview an outfit, check the Full box beside Preview in the bottom center of the NPC window and your character will appear in the preview window on the right.
In the screenshot you'll see Dundaryn, but you haven't actually imported your character's appearance, yet, so you'll just see the first preset instead. Your character is probably too small in the preview window to get a good look at, so use the left mouse button to rotate around him and the middle mouse button to zoom wheel or pan hold down.
The preview window is a trifle annoying to use so it might take you a bit of fiddling to get a good view. To add items directly to their inventory, find the appropriate category in the Object window under Items and drag objects from the list to the Inventory list in the NPC window. The subcategories you're most likely to be interested in are Armor, Weapons, and Ammo. All followers are given a hunting bow and iron arrows by default via the follower quest.
This causes two problems until they are fixed :. To avoid these problems, you can follow the optional step of editing the DialogueFollower quest shown in the sidebar.
This will remove the default bow and arrows from all followers in the game. If you change this quest, and you want your followers to have a bow and arrows, you'll have to give them items from your own inventory. Of course, with this particular follower, you can just add them directly to his inventory. If you drag arrows from the Ammo subcategory, you'll notice that it only adds one arrow to inventory.
You can change the number of arrows by selecting the arrows in the inventory list and editing the Count field below the list beside the Object drop down box. If you're creating a follower that uses spells, you're going to want to add some spells to her spell list.
NPCs in Skyrim can't use many of the spells that are available to the player. This is partly for the simple reason that the AI isn't smart enough to know when to use them, partly because some of the spells don't make sense for anyone but the player to use eg.
Clairvoyance , and partly because some spells which work on NPCs won't work on the player. Keep this in mind when adding spells to your follower. As I mentioned in the discussion of classes, the Illusion school isn't used by NPCs at all, so don't bother adding any of these spells to your follower unless you plan on doing a lot of scripting.
I'm not even sure it's possible to get them to use them with a script. You can also add perks to your follower. I'm less certain about which perks can be used by NPCs, but you can get an idea from the perks that have been added to the pre-made hirelings that come with the game. Search the Actor list in the Object window with 'hireling' in the Filter.
One perk you may want to add to every follower is the LightFoot perk which prevents them from setting off traps while they're sneaking. Remember: They sneak when you sneak. You're now going to import your character's appearance. Before you try this step, make sure you save your work as the editor has a tendency to crash for many people at this point owing to a bug with the current version of the Creation Kit which causes the Windows dialogs to fail to load properly for some people a large percentage of the time.
When this happens, the Creation Kit will hang and you will have to close the editor and reload everything and try again. It may take you a few tries to get it to work, but try to be patient, you're almost done! If you look at the Character Gen Parts tab you will see an Import button in the top right corner. When you click it, assuming the Creation Kit doesn't crash, it will open the Windows file browser in your Skyrim folder. Find your character's. Your NPC now has the appearance you created in the character generation screen in Skyrim.
To view your character, select the Head checkbox in the bottom center of the NPC editor. You can rotate your character's face to get a better look at him or her by using the left mouse button.
You may notice that your character's head looks a little distorted. This is just a side-effect of the way that the Creation Kit renders the head in the preview window. The reason why we used Skyrim to create your character's appearance was not only because it is easier to use the tools in-game, but also because your character will look slightly different in Skyrim than in the editor, so using Skyrim is just more accurate. Click Yes on the confirmation dialog that appears.
If you forget this step, your character's face color will not match the body color in-game and you may be missing scars, war paint, and other face coloring. This is probably the most common problem that people encounter when creating custom NPCs.
Exporting your character's face settings will create the following files in your Data folder:. The 'xxxxxxxx' is a unique, 8 digit identifier. The other file is your character's head texture in a different image format and is not used by the game. If you release your character as a mod, be sure to include the. Tip: If you try to export your character's face and nothing happens, make sure that the Is CharGen Face Preset box is unchecked.
It won't export if it is. The last thing you need to do is add your follower to Skyrim. As it stands, they only exist as a definition inside the editor; they have no existence inside the game world itself. The first thing you need to do is decide where you want to find your follower.
Because we haven't added any complex AI packages or done any scripting, it should be somewhere you don't mind traveling to if you decide to dismiss your follower and then re-recruit them later.
I usually place my followers in taverns and inns and similar locations, but you can put them wherever you want. Once you've decided where you want to put them, you need to find that location in the Cell View window. The World Space drop-down box lists all of the 'worlds' in Skyrim. A world is essentially a standalone environment that is connected to other worlds via loading doors. There are two basic kinds of 'worlds': interiors and exteriors. All interiors are composed of a single cell separated from all other cells and all exteriors are composed of a collection of continuous cells.
Both types of cell are connected to other cells via loading doors. The inside of the Bannered Mare is a good example of an interior cell. Skyrim itself is one massive world space that contains a number of smaller world spaces, like the city of Whiterun, which is also an exterior world space.
All of the interior cells are located under the first listing, Interiors, in the World Space drop-down box. I'm going to put Dundaryn in the Drunken Huntsman, a good place for a worldly Bosmer with a taste for adventure. Most of the interiors in the Cell View window are organized by the name of the town or dungeon that they belong to.
If you want to place your character outside somewhere, you'll need to select the Tamriel world space from the World Space drop-down box Skyrim is part of Tamriel. This will load all of the cells that make up Skyrim's portion of Tamriel in the list on the bottom left. Cells in exteriors that contain points of interest, like dungeons or camps, are often named after those locations, but the vast majority of the cells are nameless wilderness cells organized by X and Y coordinates.
It might take you a while to find the cell you're looking for, but you can make your job easier by opening a cell that seems close to where you want to be and then navigating through the world space in the Render window. Once you've located the correct cell, or a cell nearby in exterior world spaces, double-click it to load it in the Render window.
Navigating in the Render window is a little tricky at first. The important thing to remember is not to select anything you don't have to because if you accidentally move it, it will create a 'dirty edit' which can cause conflicts with other mods.
The Render window will load in top view, probably centered over an object. To move around, use your mouse wheel to zoom back, then press and hold the middle mouse button to pan around until you find a good place to position your follower. You can use the mouse wheel to zoom in again until you're fairly close to where you want to drop them, then go to the Object window, find your follower, and drag them into the Render window.
You can select your follower with the left mouse button and then rotate around them by holding down the Shift key and moving the mouse. Don't hold down any buttons on the mouse when rotating. Your follower should have a little red, green, and blue box around them indicating that they are selected.
You can drag your follower around by holding down the left mouse button and dragging a small icon with four arrows will appear. Make sure your follower is not overlapping any other objects in the game, otherwise you could end up with weird collision issues. Your follower should be on the floor or ground, but if you accidentally placed them on top of a chair or a rock or another object, drag them to an empty spot and press F to make them fall to the ground.
If your character is stuck inside the floor or ground for some reason, hold down the Z key while dragging to drag them up out of it and then press F to drop them back on top of the ground.
If your character is sticking down through the ground or floor, they may not appear in-game because they are currently falling through infinite space. Note that there's a lot more to using the Render window that the few controls that I mention here.
This should get your follower into place, which is all we need in this tutorial. If you need further instruction, just check out the Creation Kit wiki. The process of turning one of your own characters into a follower is identical to the process used for creating any other follower. The only difference is that you export your character's appearance from the console in-game, rather than the custom character you created earlier in the tutorial. You can then import your character's appearance in the NPC editor and set their level, traits, attributes, etc.
Save your work and exit the Creation Kit. Start Skyrim and confirm that your mod is checked in the load list. Go to the location where you placed your follower. If you've followed all of the steps in this tutorial correctly, you should find your follower sandboxing in his or her starting location.
If you talk to them, they should offer you the "I need your help If you set up your companion as a potential marriage partner, they should also have this dialogue as well, but remember that you need to have an amulet of Mara equipped to get the dialogue. That's it! Take your companion on a quest and see how they do.
If you decide you want to change something about them, you can always just load their plugin into the editor and tweak away. If you're ready to take your follower to a whole new level and turn them into a full-fledged hireling that co-exists organically with the other hirelings in the game, read my How to Create a Hireling in Skyrim tutorial. What did I do wrong? When im trying to import i get some errors and the eyes, brows and the hair is reset to default.
I tried to correct this manually in the Creation Kit and completed the guide. Once i loaded my game she was there but with wrong hair, wrong eyes, wrong brow and for some reason a dark skin color instead of the light one. In the redering window she is displayed in the right way.
And yes i loaded the additional esps in the beginning. Im still a noob with "modding" and would appreciate all help :. I followed the instructions perfectly, yet the NPC doesn't seem to strike up interactive dialogue with me, any help on this? Followed everything correctly, the NPC is in the world. No dialogue options come up.
Can someone help me? This is a good starter tutorial but it misses some things that can make the follower look all wrong. Skyla's tutorial on YouTube is a lot more in depth with clearer concise instructions -- but again, I'd highly suggest trying it with this method first. Starting with no Skyrim modding experience I just turned one of my player characters into an NPC follower using this tutorial.
Everything is working wonderfully on the first try, and in my experience, that hardly ever happens with anything. Well done! If the Relations tab thing does not work although you checked "unique", make sure "unique" is checked and click okay, then open the actor again. I just wanted to say thank you! I've been having the hardest time finding mods that add a decent variety argonian followers.
Now I can make my own, I've just finished the first very basic one and its working perfectly. Everything was going well until I got to the relationship tab, I made sure that I had the Unique Flag checked but it still didn't work when I tried to create a new relationship. Could somebody explain this thing to me please? Is there a way to import something like this to console? Like if I turn it into a mod will it be available to download? Only these voices work without making your own dialogue and or scripts.
This guide was great except for the fact that the NPC does not show up in game. I exported the NPC, placed it in the render window, made sure it wasn't stuck in the floor, then saved. Double checked the esp file was enabled. Tried this multiple times placing in multiple locations. No NPC ever shows up. I see other threads showing up on google search about custom NPCs not showing up. Is there some other missing detail out there to making an NPC show up? I'm trying to make the follower I made with this give me potions, but I'm stumped.
Any advice? These guys just made a multiplayer platform for skyrim, check it out and help spread the word about these amazing dudes Great guide, but one thing. I followed it to a T, but the dialogue option that comes up for my follower is just "You Know I can't get her to follow me or do anything else. They're pretty scarce on being very specific such as you.
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