Hence the lack of any shiny award logos anywhere on these three pages. It's a ride, pure and simple, which is no bad thing, but at 30 of your English pounds, it's a hell of a steep price to pay for such a limited amount of fun -however joyous that fun may be while it lasts. However, we're not going to leave it there. Have to, have to, have to. LEGO Star Wars is simply the best damned gaming concept we've played in this godforsaken industry since time began.
But - and it's a big but, a huge but, the kind of a but that takes up two seats on the Tube and still presses uncomfortably against your thigh whenever the carriage jolts - please, please, please don't feel as though you need to dumb things down for kids.
Kids are sophisticated these days, more than most of us. Kids are smart. Kids want to feel like grown-ups.
Kids know where it's at, while most of us are still left wondering what exactly it' is and why we can't get a more comfortable version with lower-back support. So, just to recapwhat we're saying. Make the damn sequel.
Don't change the style - we may already have mentioned once or twice that the style's perfect. Just make more of it. Make it harder, more of a challenge, more of a game. We're not exaggerating when we say that you came very close to making one of the best games of all time here, Traveller's Tales. Very, very close. And you've still got one life left. For god's sake, don't throw it away. There's very little missing from the LEGO Star Wars experience, but some multiplayer deathmatch action to accompany the two-player co-op could have worked too.
Something along the lines of old Dreamcast multiplayer combat classic Power Stone? We moan about games lacking co-op modes for years, now we get one and start asking for competitive modes. No pleasing some people. We're not ones for ruining things, not often anyway, so we're not going to let on what the secret bonus levels are should you complete the game and collect enough LEGO goodies. What we can tell you though, is that it's bloody brilliant.
It made us scream and shout. And, in a funny way, it also made us feel bad. Evil, even. Browse games Game Portals. The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Xbox Game Pass Ultimate review. Windows Windows. Most Popular. New Releases. Desktop Enhancements.
Networking Software. Trending from CNET. Download Now. Key Details of Lego Star Wars. Editors' Review Download. Full Specifications. What's new in version Demo. Release June 1, Date Added June 1, Version Demo. Operating Systems. Each level is packed with destructible objects and puzzles to complete, which often reward you with collectibles and studs known as currency.
You can use these studs to unlock more characters, further expanding your roster of cosmic champions. Additionally, players can customize their own Lego character and take them for a ride in Free Play.
Best of all, the entire game is completely playable either solo or in two-player co-op, making Lego Star Wars: The Complete Saga an excellent game for families and new gaming couples. It manages to breathe new life into the classic Star Wars stories through fun and silly humor, but never stoops low enough to be considered a game meant exclusively for children.
Apart from a few difficulty spikes during combat sequences, you shouldn't have too much trouble completing the entire game, so those looking for a challenge might want to try a different Star Wars game. However, whether you're a Star Wars ultra-fan or have never seen a single one of the movies, this game is still worth playing. Thanks to the generally positive tone and wacky gameplay, it's hard not to smile when you're playing Lego Star Wars: The Complete Saga.
In A World Of computer-generated dragons, super-cute robot refuse collectors and sexy jpgs, children can be slightly less impressed than they used to be with a standard 3x2 LEGO plastic brick. That's where Traveller's Tales come in - their 19th century-sounding name at odds with their 21st century treatment of the most-loved toys and movies of the 20th century.
He's also an immediately likeable and transparently intelligent man, who appears to enjoy what he's doing. Which is just as well, really.
Here, he talks about how it all came about, how to make good games for children, and his own love of where he's working. They started making computer and video games about 12 years ago. A lot of them still hold up today. They reached a point, some years ago, where they didn't feel they were getting the impact they deserved.
Tom brought in some new people, including me. I'd come from Codemasters. It's no coincidence that the desks of videogame devs are covered in toys. It's a play experience that has a lot in common with gaming. We were incredibly lucky that it was met with huge enthusiasm and a belief that our games could be fun in a fresh way. Everything feels natural now, with the success that we've had - it seems like such an obvious idea.
But when we were saying, 'It's LEGO Star Wars, it's all the characters brought to life in a new way,' people were shuffling their feet and looking embarrassed for us.
It's only when they played the game that they got it. Adults are terrible children.
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